Esports State is an esports mexican startup that connects gamers and brands, by creating influencer
marketing and pro-player interactions, gaming-focused marketing campaigns, and tournaments and events.
I joined Esports State in the second semester of 2021 as a solo UX/UI designer for the company and
helped them with:
UX/UI Designer
User and competition research, prototyping.
The process at Esports State was based on the Double Diamond process, where we aimed to incorporate the key phases of discovery, definition, ideation and implementation.
The goal Esports State is aiming for is to promote eSports in Latin America. They seek to consolidate
a community of gamers in which there are spaces and tools that allow the development of talent
and professionalization of the passion for Esports; in other words, they want to help gamers
become pro-players.
In addition, they also seek to connect brands with players and create marketing
strategies for various products. To achieve this, it is necessary to develop a platform where
gamers can develop their talent, take part in events and connect with brands.
Based on the business requirements, we needed to segment our population. We took by reference the “Gaming personas” article by Global Web Index, which categorizes the gaming community into 6 different users:
Based on the collected insights from brief 30-minute calls with 2 persons from each category, we decided that our target users were going to be casual gamers and esporters or pro-players.
After further conducting user research, both qualitatively and quantitatively via interviews and surveys, it was revealed that:
What motivates them:
What motivates them:
While waiting on the user needs survey results, I made a competition SWOT analysis, where
several platforms, that already offered the same or similar services that Esports State, were analysed.
This helped us find the areas of opportunity and improvement that Esports State could tackle
with their platform.
It was found that:
Once the user personas and competition analysis was complete, I conducted a brainstorming session with the team and stakeholders, where we came up with 16 possible features that could be implemented on the platform.
These ideas were validated using a value + usage matrix, with data collected from a survey, where those ideas landing in the top-right quadrant would be implemented first as they would be widely used by users, and would bring them the most value.
This prioritization also allowed the team to come up with a product roadmap for short, mid and long-term feature releases, based on the effort that each feature required, as well as the impact it would bring to users.
We identified the following key features for the MVP:
The MVP was prototyped in Figma, applying UX best practices and deeply taking into consideration the motivations and traits of our users.
By having actual data, like insights and stats, that would validate the needs, motivations and characteristics of our users, we were able to create a product that would actually fulfill them as gamers and pro-players, while fulfilling the business requirements of the company at the same time.
Esports State is an esports mexican startup that connects gamers and brands, by creating influencer
marketing and pro-player interactions, gaming-focused marketing campaigns, and tournaments and events.
I joined Esports State in the second semester of 2021 as a solo UX/UI designer for the company and
helped them with:
UX/UI Designer
User and competition research, prototyping.
The process at Esports State was based on the Double Diamond process, where we aimed to incorporate the key phases of discovery, definition, ideation and implementation.
The goal Esports State is aiming for is to promote eSports in Latin America. They seek to consolidate
a community of gamers in which there are spaces and tools that allow the development of talent
and professionalization of the passion for Esports; in other words, they want to help gamers
become pro-players.
In addition, they also seek to connect brands with players and create marketing
strategies for various products. To achieve this, it is necessary to develop a platform where
gamers can develop their talent, take part in events and connect with brands.
Based on the business requirements, we needed to segment our population. We took by reference the “Gaming personas” article by Global Web Index, which categorizes the gaming community into 6 different users:
Based on the collected insights from brief 30-minute calls with 2 persons from each category, we decided that our target users were going to be casual gamers and esporters or pro-players.
After further conducting user research, both qualitatively and quantitatively via interviews and surveys, it was revealed that:
What motivates them:
What motivates them:
While waiting on the user needs survey results, I made a competition SWOT analysis, where
several platforms, that already offered the same or similar services that Esports State, were analysed.
This helped us find the areas of opportunity and improvement that Esports State could tackle
with their platform.
It was found that:
We identified the following key features for the MVP:
The MVP was prototyped in Figma, applying UX best practices and deeply taking into consideration the motivations and traits of our users.
By having actual data, like insights and stats, that would validate the needs, motivations and characteristics of our users, we were able to create a product that would actually fulfill them as gamers and pro-players, while fulfilling the business requirements of the company at the same time.